A Farmville 2 Profit/Experience Maximization Spreadsheet
I've been playing Farmville 2 since launch. At first it started out as a mix of nostalgia and curiosity, but after reaching level 5 and opening up the cookhouse, I discovered there was a fun supply-chain management problem in it, and I made this Google Docs spreadsheet. It glosses over a few things like the average number of fruit a tree produces, and the costs involved in farming livestock.
If you have any data or corrections you'd like to contribute, please email me.